Nederlands English

Tangled paths of MMO (Massively Multiplayer Online) and Immersive games
Tangled paths of MMO (Massively Multiplayer Online) and Immersive games

Overall view inside the building
Overall view inside the building

Plan of the 2nd level – Game Spaces
Plan of the 2nd level – Game Spaces

Plan of the 8th level – Score Room
Plan of the 8th level – Score Room

Components of the design, top to bottom: structure, core, score room, game spaces, LAN Arena
Components of the design, top to bottom: structure, core, score room, game spaces, LAN Arena

Video Games Theatre in the context of Akihabara
Video Games Theatre in the context of Akihabara

View of the Score Room
View of the Score Room

LAN Arena seen from the waterfront
LAN Arena seen from the waterfront




PROJECTINDEX
 
VIDEO GAMES THEATRE
Technische Universiteit Eindhoven
ARCHITECTURE

The future of leisure in the context of Akihabara
The idea behind Video Games Theatre in Tokyo’s Akihabara area is to create a compelling, dynamic space that would engage players and spectators alike. The combination of virtual and real, as in a video game, is popularly regarded as something that transcends the purely material. The two are not detached but exist alongside each other. And architecture can mediate between them. The spaces inside the theatre offer the same level of immersion and complexity whether the game is on or off.
Leisure is an important aspect of life and a key factor in human development, enriching our lives with a welter of experiences. It is a journey that unfolds as it proceeds, a medium for exploring the world.
Video games will play a crucial role in the leisure of the future. They offer ways of interaction not possible before, giving players a degree of creativity, involvement and connectivity beyond the scope of any other medium. This is what prompted me to design a Video Games Theatre, followed by the question of how a video games centre can become a theatre of the future and a medium for future leisure. And how can a building become a video game itself?
A study of the history and future of video games helped to shape the design and choose a perfect location in Akihabara. An analysis of the future of the Japanese gaming market shows clearly what a building should offer its users so that they in turn can contribute to developing the gaming industry. The design derives from the context of Akihabara by using the idea of virtual communities settling in a physical space, together with the area’s architectural elements and the latest hardware and software on sale in Akihabara’s shops. It was completed by the idea of a city as a fluid series of ever-changing events, with the street as a key vibrant component of city life. Further to this, the design uses a model popular within Akihabara’s creative industry, one that involves both players and makers in the process of game development. So the building is based on creativity and on the initiatives of individuals. This makes the theatre personal and enables it to be developed to meet the future needs of the gaming industry.