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Intervention 1 Forum A sunken auditorium has been designed on Plaza Rosario, surrounded by a colonnade articulating the plaza’s central area. The design constructs workplaces for the shoeshine boys, emerald dealers and craftsmen currently active in the plaza. Space has also been reserved for other activities including the food market.
Intervention 1 Forum A sunken auditorium has been designed on Plaza Rosario, surrounded by a colonnade articulating the plaza’s central area. The design constructs workplaces for the shoeshine boys, emerald dealers and craftsmen currently active in the plaza. Space has also been reserved for other activities including the food market.

Forum
Forum

Intervention 2 Livingroom The theme of public interior has been explored at two locations. The design is all about creating places of different character using furniture. Awnings stretched between the facades at various heights form more or less intimate spaces. Furniture is used to create seating areas, sales areas and spaces where small groups of people can spend time.
Intervention 2 Livingroom The theme of public interior has been explored at two locations. The design is all about creating places of different character using furniture. Awnings stretched between the facades at various heights form more or less intimate spaces. Furniture is used to create seating areas, sales areas and spaces where small groups of people can spend time.

Intervention 2
Intervention 2

Living room
Living room

Intervention 3 Promenade This intervention is sited at a place where two areas of an utterly different social nature clash. The two ambiences are brought together by an arcade, which provides a venue for local activities. This arcade is strategically sited along a blank wall and not only serves as a receptacle for the above activities but also accentuates the various zones, e.g. the entrance to the church, the shopping mall and the street.
Intervention 3 Promenade This intervention is sited at a place where two areas of an utterly different social nature clash. The two ambiences are brought together by an arcade, which provides a venue for local activities. This arcade is strategically sited along a blank wall and not only serves as a receptacle for the above activities but also accentuates the various zones, e.g. the entrance to the church, the shopping mall and the street.

Intervention 4 Void The project proposes a secluded oasis in a leftover space inside a city block, a scarcely articulated space formed by three walls opposite an important entrance. In it are a lawn, a water feature and a place to sit.
Intervention 4 Void The project proposes a secluded oasis in a leftover space inside a city block, a scarcely articulated space formed by three walls opposite an important entrance. In it are a lawn, a water feature and a place to sit.




PROJECTINDEX
 
COOPERATIVE COMMONS
Technische Universiteit Delft
ARCHITECTURE

This project develops the ultimate Cooperative Commons, which deals with the interests of the different actors, the notion of time and the tension between the tangible and intangible memory of the city.
Our investigation stepped off from the centre of Bogotá, Colombia. It is a valuable part of the urban fabric and has many layers, including traces of the past. Although the centre of Bogotá has undergone many changes, including the destructive Bogotazo riots in 1948, it remains a worthy and valuable part of the city. This fascinating resilience led us to discover the concept of the intangible memory of the city. Our graduation project acknowledges the great importance of this aspect. The intangible memory can be found in, among other things, local customs and rituals such as street vending and the emerald trade. Given the agreeable climate, these activities are all over the city’s streets and public spaces.
It is for this reason that the project, acting as an urban laboratory, explores the idea of the Commons in the historic centre of Bogotá. In wielding a method that encompasses not only architecture but also social practices, the project itself becomes the ultimate commons involving the different actors, the notion of time and the tension between the social and the physical.
Cooperative Commons explores the various possibilities of recharging complex urban realities like the historic centre of Bogotá. We observed different government tactics, some targeting social reform, others physical interventions intended to revivify the city. Both approaches were only briefly successful, which caused us to question the underlying methodology. We wanted to explore a new approach, one that would give priority to the richness, resilience and self-healing qualities of the street. We embarked on the process of creating the Commons from both the social and physical characteristics. The project does not define the Commons specifically as a place; this is not to say that it lacks a physical presence, but that it is guided by a series of actors performing through time. Simply put, the Commons are created when different actors and their interests converge.
The laboratory of the Cooperative Commons challenges our ambitions and working methods. It has crystallized in a succession of clearly described steps. First we introduced four positions, each with its own place in the spectrum between social and physical. Then we developed a series of principles as a basis for architectural strategies that seek to resolve the issues affecting the city centre. In the third place we identified four urban situations in which we want to intervene. To each intervention we gave a theme, successively, Forum, Livingroom, Promenade and Void. Lastly, we designed a collection of interventions that respond to the exceedingly complex context and exploit the potentials of the physical environment to an extreme.